new Vector3( [x] [, y] [, z])
Parameters:
Name | Type | Argument | Description |
---|---|---|---|
x |
number |
<optional> |
The x component. |
y |
number |
<optional> |
The y component. |
z |
number |
<optional> |
The z component. |
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 12)
Members
-
x :number
-
The x component of this Vector.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/math/Vector3.js (Line 33)
-
y :number
-
The y component of this Vector.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/math/Vector3.js (Line 43)
-
z :number
-
The z component of this Vector.
Type:
- number
- Since: 3.0.0
- Default Value:
-
- 0
- Source: src/math/Vector3.js (Line 53)
-
<static, constant> BACK :Phaser.Math.Vector3
-
A static back Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 780)
-
<static, constant> DOWN :Phaser.Math.Vector3
-
A static down Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 756)
-
<static, constant> FORWARD :Phaser.Math.Vector3
-
A static forward Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 768)
-
<static, constant> LEFT :Phaser.Math.Vector3
-
A static left Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 732)
-
<static, constant> ONE :Phaser.Math.Vector3
-
A static one Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 792)
-
<static, constant> RIGHT :Phaser.Math.Vector3
-
A static right Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 720)
-
<static, constant> UP :Phaser.Math.Vector3
-
A static up Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 744)
-
<static, constant> ZERO :Phaser.Math.Vector3
-
A static zero Vector3 for use by reference.
This constant is meant for comparison operations and should not be modified directly.
Type:
- Since: 3.16.0
- Source: src/math/Vector3.js (Line 708)
Methods
-
add(v)
-
Add a given Vector to this Vector. Addition is component-wise.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to add to this Vector.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 202)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
clone()
-
Make a clone of this Vector3.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 96)
Returns:
A new Vector3 object containing this Vectors values.
- Type
- Phaser.Math.Vector3
-
copy(src)
-
Copy the components of a given Vector into this Vector.
Parameters:
Name Type Description src
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to copy the components from.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 153)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
cross(v)
-
Calculate the cross (vector) product of this Vector (which will be modified) and the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector3 The Vector to cross product with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 443)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
crossVectors(a, b)
-
Calculate the cross (vector) product of two given Vectors.
Parameters:
Name Type Description a
Phaser.Math.Vector3 The first Vector to multiply.
b
Phaser.Math.Vector3 The second Vector to multiply.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 109)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
distance(v)
-
Calculate the distance between this Vector and the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to calculate the distance to.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 327)
Returns:
The distance from this Vector to the given Vector.
- Type
- number
-
distanceSq(v)
-
Calculate the distance between this Vector and the given Vector, squared.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to calculate the distance to.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 346)
Returns:
The distance from this Vector to the given Vector, squared.
- Type
- number
-
divide(v)
-
Perform a component-wise division between this Vector and the given Vector.
Divides this Vector by the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to divide this Vector by.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 289)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
dot(v)
-
Calculate the dot product of this Vector and the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector3 The Vector3 to dot product with this Vector3.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 428)
Returns:
The dot product of this Vector and
v
.- Type
- number
-
equals(v)
-
Check whether this Vector is equal to a given Vector.
Performs a strict equality check against each Vector's components.
Parameters:
Name Type Description v
Phaser.Math.Vector3 The Vector3 to compare against.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 136)
Returns:
True if the two vectors strictly match, otherwise false.
- Type
- boolean
-
length()
-
Calculate the length (or magnitude) of this Vector.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 365)
Returns:
The length of this Vector.
- Type
- number
-
lengthSq()
-
Calculate the length of this Vector squared.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 382)
Returns:
The length of this Vector, squared.
- Type
- number
-
lerp(v [, t])
-
Linearly interpolate between this Vector and the given Vector.
Interpolates this Vector towards the given Vector.
Parameters:
Name Type Argument Default Description v
Phaser.Math.Vector3 The Vector3 to interpolate towards.
t
number <optional>
0 The interpolation percentage, between 0 and 1.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 469)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
multiply(v)
-
Perform a component-wise multiplication between this Vector and the given Vector.
Multiplies this Vector by the given Vector.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to multiply this Vector by.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 240)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
negate()
-
Negate the
x
,y
andz
components of this Vector.- Since: 3.0.0
- Source: src/math/Vector3.js (Line 310)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
normalize()
-
Normalize this Vector.
Makes the vector a unit length vector (magnitude of 1) in the same direction.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 399)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
project(mat)
-
Multiplies this Vector3 by the specified matrix, applying a W divide. This is useful for projection, e.g. unprojecting a 2D point into 3D space.
Parameters:
Name Type Description mat
Phaser.Math.Matrix4 The Matrix4 to multiply this Vector3 with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 609)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
reset()
-
Make this Vector the zero vector (0, 0, 0).
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 689)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
scale(scale)
-
Scale this Vector by the given value.
Parameters:
Name Type Description scale
number The value to scale this Vector by.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 261)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
set(x [, y] [, z])
-
Set the
x
,y
, andz
components of this Vector to the givenx
,y
, andz
values.Parameters:
Name Type Argument Description x
number | object The x value to set for this Vector, or an object containing x, y and z components.
y
number <optional>
The y value to set for this Vector.
z
number <optional>
The z value to set for this Vector.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 172)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
subtract(v)
-
Subtract the given Vector from this Vector. Subtraction is component-wise.
Parameters:
Name Type Description v
Phaser.Math.Vector2 | Phaser.Math.Vector3 The Vector to subtract from this Vector.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 221)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
transformCoordinates(mat)
-
Transforms the coordinates of this Vector3 with the given Matrix4.
Parameters:
Name Type Description mat
Phaser.Math.Matrix4 The Matrix4 to transform this Vector3 with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 545)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
transformMat3(mat)
-
Transform this Vector with the given Matrix.
Parameters:
Name Type Description mat
Phaser.Math.Matrix3 The Matrix3 to transform this Vector3 with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 497)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
transformMat4(mat)
-
Transform this Vector with the given Matrix.
Parameters:
Name Type Description mat
Phaser.Math.Matrix4 The Matrix4 to transform this Vector3 with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 521)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
transformQuat(q)
-
Transform this Vector with the given Quaternion.
Parameters:
Name Type Description q
Phaser.Math.Quaternion The Quaternion to transform this Vector with.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 574)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
unproject(viewport, invProjectionView)
-
Unproject this point from 2D space to 3D space. The point should have its x and y properties set to 2D screen space, and the z either at 0 (near plane) or 1 (far plane). The provided matrix is assumed to already be combined, i.e. projection * view * model.
After this operation, this vector's (x, y, z) components will represent the unprojected 3D coordinate.
Parameters:
Name Type Description viewport
Phaser.Math.Vector4 Screen x, y, width and height in pixels.
invProjectionView
Phaser.Math.Matrix4 Combined projection and view matrix.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 653)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3
-
up()
-
Set this Vector to point up.
Sets the y component of the vector to 1, and the others to 0.
- Since: 3.0.0
- Source: src/math/Vector3.js (Line 77)
Returns:
This Vector3.
- Type
- Phaser.Math.Vector3