- Source: src/animations/typedefs/index.js (Line 7)
Type Definitions
-
Animation
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/Animation.js (Line 1)
Properties:
Name Type Argument Default Description key
string <optional>
The key that the animation will be associated with. i.e. sprite.animations.play(key)
frames
Array.<Phaser.Types.Animations.AnimationFrame> <optional>
An object containing data used to generate the frames for the animation
defaultTextureKey
string <optional>
null The key of the texture all frames of the animation will use. Can be overridden on a per frame basis.
frameRate
integer <optional>
The frame rate of playback in frames per second (default 24 if duration is null)
duration
integer <optional>
How long the animation should play for in milliseconds. If not given its derived from frameRate.
skipMissedFrames
boolean <optional>
true Skip frames if the time lags, or always advanced anyway?
delay
integer <optional>
0 Delay before starting playback. Value given in milliseconds.
repeat
integer <optional>
0 Number of times to repeat the animation (-1 for infinity)
repeatDelay
integer <optional>
0 Delay before the animation repeats. Value given in milliseconds.
yoyo
boolean <optional>
false Should the animation yoyo? (reverse back down to the start) before repeating?
showOnStart
boolean <optional>
false Should sprite.visible = true when the animation starts to play?
hideOnComplete
boolean <optional>
false Should sprite.visible = false when the animation finishes?
-
AnimationFrame
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/AnimationFrame.js (Line 1)
Properties:
Name Type Argument Default Description key
string The key that the animation will be associated with. i.e. sprite.animations.play(key)
frame
string | number The key, or index number, of the frame within the animation.
duration
number <optional>
0 The duration, in ms, of this frame of the animation.
visible
boolean <optional>
Should the parent Game Object be visible during this frame of the animation?
-
GenerateFrameNames
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/GenerateFrameNames.js (Line 1)
Properties:
Name Type Argument Default Description prefix
string <optional>
'' The string to append to every resulting frame name if using a range or an array of
frames
.start
integer <optional>
0 If
frames
is not provided, the number of the first frame to return.end
integer <optional>
0 If
frames
is not provided, the number of the last frame to return.suffix
string <optional>
'' The string to append to every resulting frame name if using a range or an array of
frames
.zeroPad
integer <optional>
0 The minimum expected lengths of each resulting frame's number. Numbers will be left-padded with zeroes until they are this long, then prepended and appended to create the resulting frame name.
outputArray
Array.<Phaser.Types.Animations.AnimationFrame> <optional>
[] The array to append the created configuration objects to.
frames
boolean | Array.<integer> <optional>
false If provided as an array, the range defined by
start
andend
will be ignored and these frame numbers will be used. -
GenerateFrameNumbers
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/GenerateFrameNumbers.js (Line 1)
Properties:
Name Type Argument Default Description start
integer <optional>
0 The starting frame of the animation.
end
integer <optional>
-1 The ending frame of the animation.
first
boolean | integer <optional>
false A frame to put at the beginning of the animation, before
start
oroutputArray
orframes
.outputArray
Array.<Phaser.Types.Animations.AnimationFrame> <optional>
[] An array to concatenate the output onto.
frames
boolean | Array.<integer> <optional>
false A custom sequence of frames.
-
JSONAnimation
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/JSONAnimation.js (Line 1)
Properties:
Name Type Description key
string The key that the animation will be associated with. i.e. sprite.animations.play(key)
type
string A frame based animation (as opposed to a bone based animation)
frames
Array.<Phaser.Types.Animations.JSONAnimationFrame> An array of the AnimationFrame objects inside this Animation.
frameRate
integer The frame rate of playback in frames per second (default 24 if duration is null)
duration
integer How long the animation should play for in milliseconds. If not given its derived from frameRate.
skipMissedFrames
boolean Skip frames if the time lags, or always advanced anyway?
delay
integer Delay before starting playback. Value given in milliseconds.
repeat
integer Number of times to repeat the animation (-1 for infinity)
repeatDelay
integer Delay before the animation repeats. Value given in milliseconds.
yoyo
boolean Should the animation yoyo? (reverse back down to the start) before repeating?
showOnStart
boolean Should sprite.visible = true when the animation starts to play?
hideOnComplete
boolean Should sprite.visible = false when the animation finishes?
-
JSONAnimationFrame
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/JSONAnimationFrame.js (Line 1)
Properties:
Name Type Description key
string The key of the Texture this AnimationFrame uses.
frame
string | integer The key of the Frame within the Texture that this AnimationFrame uses.
duration
number Additional time (in ms) that this frame should appear for during playback.
-
JSONAnimations
-
Type:
- object
- Since: 3.0.0
- Source: src/animations/typedefs/JSONAnimations.js (Line 1)
Properties:
Name Type Description anims
Array.<Phaser.Types.Animations.JSONAnimation> An array of all Animations added to the Animation Manager.
globalTimeScale
number The global time scale of the Animation Manager.